I’m a big fan of Riot’s various skins for the champions in game. A lot of them are pretty damn cool, and it’s nice to be able to show your pride in a particular toon by playing with one of the skins. Buying all of them would be a little ridiculous, though, and there are a few standard models with no skins at all. Thankfully, a small community of artists has cropped up to provide custom skins for free.
If you head over to http://leaguecraft.com you can have a look at the skins available for any character. The site has full instructions for installation. My personal favorite is the Immortal Twisted Faith I used for the picture, but there’s also an The Dealer from Hell, a pretty cool Nidalee skin, and a nice replacement for Morgana. The skins only exist client-side, so your friends/enemies won’t see them, but it’s a nice way to add some flavor to the game. Did I mention it’s free?
Start with the tutorial for simple directions on installation. A lot of the skinners on the forums suggest you mess with a zip file in your DATA folder and it’s just not necessary.
Saturday, October 30, 2010
Heroes 6
Heroes of Might and Magic 6 announced for PC
The Might & Magic series is returning announced Ubisoft with Might & Magic Heroes VI for PC!
The Might & Magic Heroes VI adventure starts 400 years before the events in Heroes of Might & Magic V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.
A legendary Archangel general killed during the war of the Elder races returns to life with a vengeance. Under the cover of preparations for an upcoming Demon invasion, he unites the peoples of Ashan to eradicate his ancient enemies. However, he underestimates the power of the all too human dynasty of the Griffin Dukes.
The Griffin heroes’ destinies will be written by players.
Key features of Heroes of Might and Magic 6 include:
Here is the teaser from Gamescom 2010.
“Might & Magic is a powerful franchise with an amazing 20-year legacy,” said Adam Novickas, director of marketing at Ubisoft U.S. “Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole Entertainment are keeping the original Heroes spirit, while enhancing the RPG elements.”
Fable 3
Fable 3 preview: It's the economy, stupid
If you played Fable 2 anything like the way I played Fable 2, you ended the game a very, very, very rich player. Why work a virtual job pouring cold beers when you could buy a piece of virtual property, turn off your Xbox, pour yourself an actual cold one (or 10), and when you come to in the morning, you're dehydrated and groggy -- oh, and you've been earning rent money in-game, too?That feature -- the ability to earn rental income while away from the game -- went a long way towards making Fable 2's Albion feel like a living world; one that went on regardless of whether or not your hero was there to see it. That feature won't be returning for Fable 3. "It was a Fable 2 feature," Lionhead lead designer Josh Atkins tells Joystiq. "With every feature, we spend a lot of time reevaluating new things that make sense for the emotions we want to impact and get from players in Fable 3."
This is about making the economy "matter," Atkins says. "When we get into the idea of wanting the economy to matter and wanting players to really think about the gold; and whether or not we want them to have pause before making a big donation to the treasury; and whether or not we want to be emotionally involved. I think if you turn on your Xbox and you have a giant deposit, that kind of makes the experience tamer."
Tamer, yes ... but why didn't that matter in Fable 2? "We weren't as worried about the economic balance of [Fable 2]," Atkins says, "because we really wanted players to experience all the facets of the game. So putting up what we considered to be artificial barriers was something that was kind of against the overall philosophy of the game. We let players essentially play as they desired." But even though people were "enjoying themselves" with Fable 2's the-rich-get-richer economics, it didn't "matter" in the way Lionhead wanted.
The economy in Fable 3 is designed to make you stop and consider your actions before spending money."When we started Fable 3, we wanted the economy to matter more for a variety of reasons. Partially because we wanted it to be a real way for players to problem solve in the game and pick and choose their own path as to how they wanted to take advantage of the economy," Atkins explains. As a revolutionary fighting his or her way from insurgent to ruler, your relationship with money is more complicated and "therefore, it had to be more stable."
"Once you become the ruler, there's going to be a lot of people looking for handouts and a lot of people looking for help," Atkins says. "And you're going to have an interesting choice -- and we hope it's an interesting choice -- of choosing to give away or donate the money you've made in your personal fortune over to the greater population. And we want that decision to be interesting. And if that decision is flat, if there's no meaning behind that decision, then that moment is kind of lost.
But there's another reason the economy matters: co-op. Fable 3's co-op does away with Fable 2's awkward "henchman" implementation and replaces it with a co-op that matters. You play as your hero with your weapons and -- here's the important part -- your gold. You can marry a co-op partner or become business partners and, as would be expected, your gold also becomes their gold, and the requirement for a more meaningful economic experience becomes clear.
Wait, hold on ... would-be real estate barons will need to actually take care of the dozens upon dozens of pieces of property they could collect throughout the game? Don't worry, that's what the fine tradition of English butlers is for. Atkins says, "The nice thing is that you have Jasper there, the butler, who will help you with these economic decisions.
"We wanted the economy to matter." - Josh Atkins, lead designerYou basically have the choice of having Jasper manage your property. He can go in there and basically make sure that all the houses have good furniture and that you're getting the most amount of rent for the state of the house. The butler is going to help you with all of this, so while you need to put more time into this, we have made it easy on the player as well."
Most importantly, the economy in Fable 3 is designed to make you stop and consider your actions before spending money. Finding a co-op partner to either marry or enter into a business relationship with has the ancillary benefit of making you wealthier. Money, and access to money, can open up parts of the Albion for those willing to spend. "There's a guy you run into who's requesting a donation to restore the bridge to the Fable 2 gypsy camp as a commemoration to the Fable 2 hero," Atkins told us. "You'll have a choice as to whether or not you want to help him build that bridge and then, when you do build it, you'll find that there's a lot of interesting stuff across the bridge. Maybe a whole other village," he teases.
Having a partner allows you to leverage your combined wealth to explore more of the world of Albion; however, with that also comes the weight of deciding how to spend your money. "There are a lot of aspects of the game that are easier if you have somebody who's your partner, your comrade-in-arms for solving these problems. And then, those partnerships become really interesting again when you get into the ruling section of the game, because it's not one person's decision. You're going to have to talk those decisions through because you are pooling your resources."
All the while, back in your Sanctuary -- Fable 3's new menu-system-that's-really-a-room -- your pile of gold waxes and wanes, giving you a literal, Scrooge McDuck-style representation of your wealth. "The reason we think the economy is important in Fable 3 is it's one of the areas of the game that's really up to the user on how they interact with it," Atkins suggests. In other words, you don't need to be wealthy, just like you don't need to be well-liked or honest. It's all part of the effort to make the economy -- and really all of your decisions in Fable 3 -- matter.
New Mortal Kombat 2011
New Mortal Kombat 2011 videogame announced as 2D fighter for Xbox 360 and PS3
The all-new Mortal Kombat 9 returns the series to 2D! Actually, this newest title, which is the 9th entry in the long-running violent fighting series, is completely 3D but on a side-scrolling 2D plane ala Street Fighter 4!
While they weren’t horrible games by any means (and were packed to the gills with “non-Mortal Kombat” modes from single-player adventure game-like quests to crazy side-games like MK Kart Racing and MK Puzzle Kombat), the move to 3D just never FELT right.
Thankfully that all changes NOW! E3 is here baby, and I have my first pick of the show. The 2011 Mortal Kombat, which is entitled simply “Mortal Kombat”, returns the franchise to it’s roots while offering glorious 3D graphics with side-scrolling gameplay. Since the game is actually 3D, it allows for some absolutely crazy sh*t that simply could not have been done in the past. And it looks very good while doing it.
All of your favorite classic characters return and they are going back to the original series (for the most part) with favorites like Sektor, Raiden, Sub-Zero, Shao Khan, Kung Lao, Johnny Cage, Reptile, Nightwolf, Mileena, Smoke and more.
Along with a return to M-rated violence, the game will include an all-new graphics engine, the return of classic-style Fatalities and classic stages (including the Pit!), a deep story mode (which the developers claim will be the “deepest story mode of any fighting game”), all-new Tag Team gameplay for up to four players, a new “Co-Op Arcade Mode’ and extensive online play and modes including “team” matches. The developers promise Mortal Kombat will have the “most extensive online experience ever seen in a fighting game.” And it definitely seems like this new MK is taking the best elements of Mortal Kombat 1, Mortal Kombat 2 and Ultimate Mortal Kombat 3 to create an almost updated version of those games.
MK is being developed by “NetherRealm Studios” with series co-creator Ed Boon leading the team and Warner Bros. Interactive Studios publishing (WB bought the rights to MK from Midway when Midway went under).
“We are bringing the Mortal Kombat franchise back to gamers with the talented NetherRealm Studios team creating the game fans long to play,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Re-establishing the brand with Warner Bros. Interactive Entertainment, Mortal Kombat innovates on past games while staying true to the brand’s legendary characters and fighting style.”
“We can’t wait for players to get their hands on Mortal Kombat,” said Ed Boon, Creative Director, NetherRealm Studios. “This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!”
Here is the debut trailer!
I think it’s interesting that the kind of “choppy” animation remains intact . . . part of me wishes they’d truly create fluid animation. But maybe at this point it wouldn’t be MK without it, eh? Then again, Mortal Kombat Trilogy was anything but choppy.
MK creator Ed Boon’s Twitter page sees him mention motion capture work is underway for Mortal Kombat 9! To quote his personal stream of thoughts:
Ed Boon (@noobde): Motion capturing special moves & fatalities today….they are kind of sick !!
Ed Boon: Carlos & Rick O. doin some kool fatalities. I hope we aren’t taking these too far.
MK Fan (@McCarron): @noobde If you are not sure if you are taking them too far, that means you can go further.
Ed Boon: @McCarron U r absolutely right. People want an M-rated MK….dammit we will give them an M-rated MK.
Ed Boon: still…they are sick.
Labels:
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MK,
Mortal Kombat,
Mortal Kombat 11,
Mortal Kombat 2011
Devil May Cry
DMC is new Devil May Cry announced as revamped prequel from Western developer Ninja Theory
“Devil May Cry” or DMC is the official title of an all-new Devil May Cry game developed by none other than Enslaved/Heavenly Sword developer Ninja Theory!
This was just announced at the Tokyo Game Show 2010 and revealed in a trailer that shows off a new, younger Dante. The game has been in development for over a year and a half and will be a complete revamp for the series.
Here is the debut trailer for the new DMC!
The game will hit Xbox 360 and PlayStation 3, presumably in 2011.
Labels:
Dante,
Devil May Cry,
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